On the last couple of weeks we have been working on new features of Chili Mariachi, to make it more fun. We improved the way enemies enter the screen and created a new mission system, givin a little bit more of purpose to each race.
The first time we coded the game we intended to place enemies and power ups in a totally random manner. During tests we realizes that if the game is left 100% randomized, we, as players, face lots of situations where no challenge is presented at all, or where it is simply impossible to move forward.
To avoid thiskind of situation we created a hybrid system, with pre created challenges. The system randomly pick one of this challenges and place it on the way of the player. At the beggining of the game we use only the easiest challenges, but as the game progresses we add the harder ones.
We also created a new missions system, so the player has specific goals to accomplish on every game. Missions are a new way to get tons of coins, and be able to buy that upgrade a little faster at the game store.
At the end of each game, the chili coins earned by accomplished missions are added to the amount of coins collected during the game and new missions are chosen from a large pool of missions. The player will always have three missions activated at all times.
Don’t panic if we disappear for the next couple of weeks, It’s just that the missions and the new challenge system made the game so good that we will probably be “testing” a lot. Actually, I think I will go do some tests right now…
We meet again at our next post!